Drum Compression and EQ Settings...

hieroglif

Beatmaker
ill o.g.
Peace All,

So I've set up a new template in Reason based on this video tutorial:



It's dope, and is helping me get things done quicker....highly recommended!

Now the issue of drum compression is touched upon in this vid, but not a great deal.

I guess my question is, does anyone have a screenshot of some decent Compression and EQ settings for

1) Kick

2) Snare

??

Just want to have a default setting that I only need to tweak a little each time!

Any help?
 

UNORTHODOX

Father Timeless
ill o.g.
Battle Points: 44
40-45 attack has been used heavily over here. 50-70 release. The higher the frequency the faster attack, quicker release it seems. This allows the natural Transients to just punch thru just a bit. But Yall know it all depends tho...so.
 

hieroglif

Beatmaker
ill o.g.
^thanks...but I'm looking for some screen shots of peoples settings. It makes it much more practical to learn. I know I can tweak drums but I dont wanna be spending an hour or two doing that each time I make a beat. I want it to be roughly set to how I want it from the jump.
 

Olio Cad

Member
ill o.g.
but if you really learn how the compressor works, and what its doing to your sound, you should be able find your own settings. loop sounds over and over again and listen really hard, while tweaking various parameters. do this a lot, and for a long ass time.

when i was new to this, and i started to figured out how important the compressor was to my overall sound, i went a little nuts. i looped a clap sound for nearly 9 hours while sitting at a coffee shop, and played with this basic ass compressor on it, occasionally adding the rest of the song to hear how it sat in the mix.

that day alone basically created the strong ear i have today. before that i would have just thrown a compressor preset on it that was called clap.

im not saying that learning other people's compressor settings is wrong. im just saying don't try to fake your way through compression and mixing. thats a shitty way to do anything you care about.

and a setting for your eq on these instruments is almost too specific to the sound to be able to give you any ideas. my eq's change, sometimes pretty vastly, from song to song. only thing i have to say about that is try to pull out frequencys that may be harder to hear but give the sample some body. and try to eliminate unwanted noise and overtones.

sometimes spending an hour or two on a sound is necessary, no matter how tedious.
 

hieroglif

Beatmaker
ill o.g.
...

but if you really learn how the compressor works, and what its doing to your sound, you should be able find your own settings. loop sounds over and over again and listen really hard, while tweaking various parameters. do this a lot, and for a long ass time.

when i was new to this, and i started to figured out how important the compressor was to my overall sound, i went a little nuts. i looped a clap sound for nearly 9 hours while sitting at a coffee shop, and played with this basic ass compressor on it, occasionally adding the rest of the song to hear how it sat in the mix.

that day alone basically created the strong ear i have today. before that i would have just thrown a compressor preset on it that was called clap.

im not saying that learning other people's compressor settings is wrong. im just saying don't try to fake your way through compression and mixing. thats a shitty way to do anything you care about.

and a setting for your eq on these instruments is almost too specific to the sound to be able to give you any ideas. my eq's change, sometimes pretty vastly, from song to song. only thing i have to say about that is try to pull out frequencys that may be harder to hear but give the sample some body. and try to eliminate unwanted noise and overtones.

sometimes spending an hour or two on a sound is necessary, no matter how tedious.

I agree. However I don't think this is 'faking' my way through compression and mixing. I know how to compress and EQ I just wanted a rough set of settings which I can apply to my default template so that I dont have to be starting from scratch each time! I guess I could just use some previouis sessions.. Thanks anyway
 

MitchHolmes

ILLIEN
ill o.g.
See ive read this I watch the video. Why does this dude or any of us would have to go thru all the troubles of routing and re routing when you can just add a redrum for kicks, one for snairs, one for hats and just add compression, reverb and eq or wtv else you feel like to each individual redrum??
 
the amount of compression or eq you add to anything in a track depends on the sound/s you are compressing. There is no single preset that works for everything.
You need to learn first what the compressor is doing how it works, and then use a compressor to shape the sound to how YOUR EARS want it to sound.
You also need to learn the frequencies of the various drum sounds, so you know where to add or subtract frequencies to get the desired result.
I wanted to watch the video to see what was being said but gave up after not being able to hear the guy because the music was too loud.
I wanted to see if the point was made that once the default setup was done, to bypass the mastering suite until mastering was necessary, because you dont want to apply the mastering compression/eq until the track is nearly finished and mixed down to a high standard, only then do you switch on the mastering suite to make it all sound better.
 
sometimes spending an hour or two on a sound is necessary, no matter how tedious.

Quoted for importance. This is so true, you have to be meticulous about every aspect of a track, there is no lazy mans method that acheives good results. The quality of beats comes out the more time you spend on them. But you also have to be aware that sometimes spending too much time on a mixdown or mastering can be counterproductive, it is a good idea to take a break every couple of hours because the ears can become fatigued, and what sounds good right then might sound bad after coming back to it a few hours or a day later.
Mixing and mastering really is one of the more advanced aspects of production, it takes well trained ears, an ability to use the mixing and mastering tools effectively(compression/eq/delays/reverb/distortion etc). From personal experience it took me a very long time to get to grips with these ideas, a lot of trial and error, and a lot of reading, eventually I started to understand but still Im no expert on the subject.
Mixing and mastering are 2 different disciplines, mixing is done first, getting every instrument to sit in its place in the track, without being too out front or too far back in the mix, the panning must be right, not too far left or right, sounds should be panned to play off of one another in the stereo field, you can add stereo delays for some good fx, reverb to add some air to the drums or strings or other orchestral sounds that would sound dry or unnatural otherwise. There are some general "rules" or guidelines for various sounds, for example snares and low freq sounds are centered in the stereo field. Applying some light reverb to drums can be very effective, especially on snares and also on hi hats. Not so much on kicks but hey you are the artist, create the sound you want to create, experiment, mess around, be creative with the tools, dont take any rule to be strict and unbreakable. You also need a good quality monitoring source, be it studio monitor speakers or studio monitor headphones, Id suggest moreso speakers because you can then feel the low frequencies. There really is no point at all trying to mix or master on speaker systems that are not designed for the job, studio monitors have a flat frequency response meaning that they reproduce all the frequencies equally with no holes in the frequency range that can fool you into mixing a track wrong, trying to make up for a speakers lack of freq range, only to play the same track on a different system and it all coming out distorted or sounding wrong.
Just a few pointers trying to help you out. Im not trying to make it sound complicated, it is complicated, and thats why you have specialist mixing engineers, and seperate specialist mastering engineers. Sound engineering is very much a science, not to be taken lightly. But with a bit of understanding of the basics you really can make your tracks sound a lot more polished, and with a good understanding you can make you beats sound professional.

Also if you have to use headphones for mastering take a while to listen to finished professionally mixed tracks on the headphones to accustom your ears to hear how a track should sound when finished in those headphones, then just try to replicate it. Not easy at first but once your ears get sensitive to the subtleties it becomes easier.
 

LDB

Banned
ill o.g.
Battle Points: 73
I wanted to see if the point was made that once the default setup was done, to bypass the mastering suite until mastering was necessary, because you dont want to apply the mastering compression/eq until the track is nearly finished and mixed down to a high standard, only then do you switch on the mastering suite to make it all sound better.

This is not a law 2Gizzle (not saying that you're saying it is)...some of the top engineers in the game "mix to master"...meaning they apply there mastering chain before they start mixing. They switch it on and off for an AB comparison but they do use it consistently. They say they do this to get control over the mix in half the time it would normally take and when you mix and master for a living "time is money"! I actually mix to master on some songs myself. I think the key to doing so is that you have to work with top notch sounds from the start. If you're trying to make a mediocre instrument or sample sound great you may have to mix the more traditional way. I also find that "mixing to master" has me using less effects than I would other wise. But again, starting with quality sounds is a must I feel when mix/mastering this way.
 
This is not a law 2Gizzle (not saying that you're saying it is)...some of the top engineers in the game "mix to master"...meaning they apply there mastering chain before they start mixing. They switch it on and off for an AB comparison but they do use it consistently. They say they do this to get control over the mix in half the time it would normally take and when you mix and master for a living "time is money"! I actually mix to master on some songs myself. I think the key to doing so is that you have to work with top notch sounds from the start. If you're trying to make a mediocre instrument or sample sound great you may have to mix the more traditional way. I also find that "mixing to master" has me using less effects than I would other wise. But again, starting with quality sounds is a must I feel when mix/mastering this way.

I did say in the following post that no rule is strict.
Thats where experimentation and innovation comes, from breaking the laws and doing something differently and finding new techniques that acheive surprising results that are desirable. Another key thing with mixing and mastering is the subjective.
Each engineer has their own rules, their own techniques, and they can differ wildly. Personally I always mix without compression in order to stop peaks in any part of the mixdown mastering process. Doing it this way allows me to stop peaks and distortion at the first source...the mixer. I then add track level compression watching for peaks, once I have added all fx i then go onto the mastering stage. I never mix to master EVER, there was once a time when I didnt know what I was doing that I did that, but not anymore. Especially with using reason as my daw, many of the instruments really need the fx to get the best out of them, this is probably a major factor in my process.
 

LDB

Banned
ill o.g.
Battle Points: 73
Especially with using reason as my daw, many of the instruments really need the fx to get the best out of them, this is probably a major factor in my process.

Word..that's one of the "reasons" (pun intended...lol), I step'd away from Reason years ago. I had to do entirely too much tweaking of the sounds to get them sounding Rap/HipHop. Some people like to "get there tweak on"...I don't so much. Other than messing with some lfo's a bit and changing the freqz so things sit better in the mix, I don't tweak much. Most of the vst effects I use these days have good enough factory presets so I don't have to tweak them much. With the ability to hear a certain sound of a record and be able to match most of it's dynamics almost to a T the mastering game in general is much better for people who don't have big budgets to hire a top engineer.

By the way, they added that to the new Ozone 5 so I no longer need a tool like Har-Bal. Ozone 5 is finally usable for me...no more cpu drain!
 
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